

Weapons also level up as a reward for sticking with any one weapon type. You can also equip accessories that enhance specific abilities. As you progress through the game you earn XP to level up your character and assign these XP points across the standard RPG character stats. While there is a relatively robust RPG element in Book of Memories, I did not find it all that necessary to dig really deep into it. I found blocking difficult but more skilled or hardcore players probably will not have a problem.

You can also block attacks but don’t expect any visual like you see in games like Batman Arkham City or Sleeping Dogs. Combos open up more powerful attacks and finishing moves. You can also string together combos by timing your next button press with the impact of your last strike. I generally found that just mashing the buttons dealt out the same amount of damage in the same amount of time without putting your character at risk during their “wind up”. This generally metes out twice the damage, sometimes more.

If you hold the attack button down for a bit longer your player will do a heavier attack. Each arm has their own unique buttons to deliver attacks.

Thankfully the weapon icon changes colour from green to red to tell you when it needs repair but I still found this out the hard way. You must repair them before they break or they are lost forever. Your character can equip items in both their left and right hands or a single two-handed weapon. The core portion of the game play focuses on combat and levelling up your character and weapons which can be as simple or deep as you want it to be. From the moment you start that nightmare you can pretty much predict the outcome. Playing the level changes the memory so that she breaks up with the current, stereotypical, self-centred boyfriend and asks the player out instead. For example, one level revolves around the memory running into an ex-crush of the player. While the idea of manipulating the past by navigating someone’s memories is neat, the story lines can be awfully predictable. Changing them involves playing through several “nightmares” (themed dungeon environments) where you must to explore, battle creatures and collect puzzle pieces which must be put together in the right order in order to change each memory and move on to the next. You are simply handed a book by a stranger that contains all of your memories which you discover can be changed. Upon beginning the game, you aren’t given much in the way of the story. Dungeon crawler games like Torchlight come to mind more than traditional Silent Hill. Book of Memories plays more like an action/RPG game than the survival horror style of its predecessors.
